Truth or Dare

Add your players, spin the bottle, and whoever it points to gets a truth or a dare. Family-friendly prompts built in — or write your own.

  • Parties & sleepovers
  • Family game night
  • Icebreakers & road trips

Who does the bottle pick?

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Players

Add everyone who is playing — the bottle picks between them.


One prompt per line — use ours or write your own (please keep it friendly).

Spin-the-Bottle Truth or Dare

Truth or Dare — spin the bottle, get a card

This is the classic party game, playable with nothing but a screen. Add everyone who is playing, and they take their seats around the table. Press spin and the bottle whirls on the felt, slows, and stops pointing at one person — then their card flips up with a truth to answer or a dare to do. No physical bottle, no printed cards, and every built-in prompt is kept family-friendly.

How a round plays

1

Add your players

Type in everyone playing — two to twelve. They appear seated around the table.

2

Set the mood

Choose Mixed, Truths only or Dares only, and swap in your own prompts if you like.

3

Spin the bottle

The bottle spins and slows to a stop pointing at one player — chosen fairly, not by where it "looks" like it lands.

4

Flip the card

Their truth or dare card flips up. They take their turn, then spin again for the next round.

Why a bottle, not a wheel

Because that is how the game is actually played. A spinning bottle on the table is the real ritual — the whole group leans in to see who it lands on. A wheel would just be a list of names, and it would miss the point: the fun is watching the bottle wobble to a stop and finding out it is you.

The twist here is that the bottle only picks who. The truth or dare itself comes from a card that flips up afterwards — so the questions are never laid out in a ring you can read ahead of time. You get the same surprise as a real deck of cards, and the two together make a complete game rather than a plain randomiser.

Kept clean for everyone

Truth or Dare has a reputation for getting a bit much. This version is deliberately different: every built-in prompt is wholesome and suitable for all ages, so it works for a family game night, a kids' party or a classroom just as well as a group of friends.

Your prompts, your call. If you want questions tuned to your group — inside jokes, a birthday theme, a road-trip edition — open the prompt editor and paste your own. We just ask that you keep them friendly, since anyone might be playing.

A real game, not just a picker

Most tools on this site pick one thing and stop. This one is built to actually be played, round after round.

Everyone is in it

Players sit around the table and the bottle can land on anyone, so the whole group stays part of every spin.

Two random draws

The bottle picks the player and the card picks the prompt — both independent and both fair, so no two rounds feel the same.

Your people, your prompts

Edit the player list and the truth and dare banks so the game fits exactly who is in the room.

Play anywhere

It is all on screen, so you can start a game on a phone at a sleepover, a road trip or a rainy afternoon with nothing else needed.

Truths, dares, or a bit of both

The Mixed / Truths / Dares toggle changes what the card can show:

  • Mixed — the classic way. Each spin is a coin-flip between a truth and a dare, so no one knows which they will get.
  • Truths only — a gentler, more conversational game. Great for icebreakers, long car journeys or getting to know a new group.
  • Dares only — all action, no questions. Best when the room wants to be silly and move around.

Ways to use it

Parties & sleepovers

The obvious one — a bottle on the screen and a group in a circle is an instant game.

Family game night

Clean prompts mean everyone from the youngest up can join in without a parent vetting every card.

Icebreakers

Switch to Truths only and add your own get-to-know-you questions for a class, team or new group.

Road trips

No props to pack — just pass a phone around the car and keep the rounds going.

More party pickers

After a different kind of fun? Try these:

Truth or Dare FAQ

Add everyone who is playing, then press spin. The bottle spins on the table and stops pointing at one player, and their card flips up with either a truth to answer or a dare to do. They take their turn, then you spin again for the next round. No physical bottle or cards needed.

Yes. Every built-in prompt is kept strictly clean and suitable for all ages, so it is safe for family game night and younger players. If you want different questions you can edit both the truth and dare lists — please keep your own additions friendly too.

Add anywhere from two up to twelve players. Type a name to add someone, or tap the cross on a name to remove them. The players are seated around the table and the bottle picks fairly between whoever is in the list.

Yes. Open "Edit the Truth & Dare prompts" and replace either list with your own, one prompt per line. The game draws from whatever is in those boxes, so you can tailor it to your group, an occasion, or a theme.

Yes. Both the player the bottle lands on and the prompt on the card are chosen with your browser's cryptographically secure random generator, rejection-sampled so there is no bias. The spinning animation is just for show — the result is decided fairly before the bottle stops.

Yes. Use the Mixed, Truths, and Dares toggle above the table. Mixed gives each spin a random truth or dare; the other two lock every card to one kind.

No. Everything happens on screen — the bottle, the players and the cards — so you can play anywhere on a phone, tablet or laptop without any props.

Completely free, with no signup and no ads in the game itself. It runs entirely in your browser, and each result card can be saved as an image.