DC Character Picker
Who gets the splash page?
Who is on the page?
Tap heroes to add or remove their panel (up to 12).
The Justice League and the Teen Titans, laid out as a comic page. Shortlist the heroes you actually want in the running, press Make the Splash, and an action burst goes flying from panel to panel. It settles on one, the rest of the page greys out, and your hero bursts open into a full splash page.
- Drawing prompts
- Team picking
- Game roles
Eighteen heroes, one splash page
DC's roster has a particular shape: a handful of near-gods at the top, a detective with no powers who somehow keeps up, and a bench of younger heroes who are usually the most fun to read. This picker lays them out as a comic page, sends an action burst flying across it, and gives one of them the splash.
How the comic page works
Tap heroes on and off, or type your own. The page relays itself around whatever is left.
A BAM travels panel to panel, slowing as it goes. Every panel it crosses jolts.
The page greys out and your hero's panel bursts open to fill it, action lines and all.
The roster, by team
Switching off everything outside one row gives you a themed page — a Justice League line-up, a Titans line-up, or the whole Bat-family arguing about who drives.
| Team | Who is on the page | What they are good for |
|---|---|---|
| Justice League | Superman, Wonder Woman, The Flash, Green Lantern, Aquaman, Martian Manhunter, Hawkgirl, Shazam | World-ending stakes and the big set-piece fights |
| The Bat-family | Batman, Nightwing, Batgirl, Robin | Detective stories, street level, and a lot of family tension |
| Teen Titans | Cyborg, Raven, Starfire, Beast Boy, Robin | Growing-up stories — usually the funniest and the most heartfelt |
| Standing slightly apart | Green Arrow, Supergirl | Heroes defined by what they have to prove |
A note on the artwork. DC characters are defined by trademarked emblems, so every icon here is an original generic prop instead — a cape, a trident, a coiled lasso, a quiver, a crescent moon over a skyline. Nothing depicts or approximates an official emblem, costume or logo.
Ways people use it
- Drawing challenges. Draw whoever gets the splash page, in your own style.
- Team picking. Settles who plays which hero before the game starts.
- Reading order. Land on a hero, then go and find their best-regarded run.
- Costume decisions. A fast answer for dress-up day.
- Story prompts. Put the hero you landed on in the wrong story and see what happens.
Powers are not the interesting part
The long-running argument about DC is that its heroes are too powerful to be relatable. That misses what the good stories are actually about. Superman can move a planet and still cannot make people trust him. The Flash can outrun anything except the moment he arrived too late. Batman has no powers at all and is the one everybody else is slightly afraid of.
That is why the picker is worth using for prompts rather than just for fun: whoever you land on comes with a built-in tension, and that is the part worth drawing or writing about.
A fair pick, every time
No panel on the page is luckier than another. The winner is drawn uniformly over positions using your browser's cryptographic random generator before the burst moves, the heroes are shuffled into fresh panels on every run, and the burst is sent to each panel's exact centre with nothing clamping how far it can travel — so a corner panel comes up exactly as often as a middle one.
More hero and character pickers
After a different corner of the shelf? Try these:
- The other big publisher — spin the Marvel Character Picker.
- Want to invent your own hero? Try the Superhero Picker.
- Just the powers? Roll the Superpower Picker.
- Fancy the other side? Run the Villain Picker.
- Want more? Browse all random pickers.